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GoPeak is an MCP server for Godot 4 that gives AI assistants a real edit → run → inspect → fix loop.
It is designed for trusted Godot 4 workflows: small default tool surface, setup-gated advanced capabilities, and explicit compatibility rules for older/legacy tool names.
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- Godot 4.x
- Node.js 18+
- MCP-compatible client such as Claude Desktop, Cursor, Cline, or OpenCode
npx -y gopeakor install globally:
npm install -g gopeak
gopeak{
"mcpServers": {
"godot": {
"command": "npx",
"args": ["-y", "gopeak"],
"env": {
"GODOT_PATH": "/path/to/godot",
"GOPEAK_TOOL_PROFILE": "compact"
}
}
}
}compact is the default profile. It keeps the initial MCP context small and exposes additional setup-gated groups only when requested.
- "List Godot projects in
/your/projectsand show project info." - "Create
scenes/Player.tscnwith aCharacterBody2Droot and a movement script." - "Run the project, read the debug output, and fix the top error."
- "Use
tool.catalogto find animation tools, then activate the right group."
| Workflow | What GoPeak can do |
|---|---|
| Project control | Find projects, launch the editor, run/stop the game, collect debug output. |
| Scene + script editing | Create scenes, add nodes, edit typed properties, create/modify GDScript. |
| Resource workflows | Work with resources, materials, shaders, imports, and export-related checks. |
| Debugging | Use logs, Godot LSP diagnostics, DAP breakpoints/stack traces, and runtime inspection when configured. |
| Runtime testing | Capture screenshots, inspect live trees, inject input, and call runtime methods through the addon. |
| Tool discovery | Keep the default surface compact, then activate capability groups with tool.catalog or tool.groups. |
Some capabilities require extra Godot-side services. GoPeak labels these instead of pretending everything is always available:
| Capability | Requires |
|---|---|
| Editor bridge scene/resource edits | godot_mcp_editor plugin enabled in the Godot project. |
| Runtime inspection, screenshots, input injection | Runtime addon/socket, default port 7777. |
| GDScript LSP tools | Godot LSP enabled on port 6005. |
| DAP debugging tools | Godot DAP enabled on port 6006. |
| Asset store/provider tools | Network access and provider availability. |
Install from your Godot project folder:
curl -sL https://raw.githubusercontent.com/HaD0Yun/Gopeak-godot-mcp/main/install-addon.sh | bashPowerShell:
iwr https://raw.githubusercontent.com/HaD0Yun/Gopeak-godot-mcp/main/install-addon.ps1 -UseBasicParsing | iexThen enable plugins in Project Settings → Plugins:
godot_mcp_editorfor bridge-backed scene/resource toolsgodot_mcp_runtimefor runtime inspection, screenshots, and input workflows
Optional shell hooks for update notifications are opt-in:
gopeak setupgopeak setup only modifies supported bash/zsh rc files when you run it explicitly. npm install does not install shell hooks automatically.
GoPeak supports three exposure profiles:
| Profile | Use when |
|---|---|
compact |
Default. Trusted core tools plus dynamic groups activated on demand. |
full |
Compatibility/audit mode for the full legacy surface. |
legacy |
Older config alias with the same exposed behavior as full. |
Set either GOPEAK_TOOL_PROFILE or the fallback alias MCP_TOOL_PROFILE.
In compact mode, search with tool.catalog; matching groups auto-activate. You can also manage groups directly with tool.groups.
Common groups:
| Group | Status | Notes |
|---|---|---|
runtime |
optional-runtime | Live scene tree, properties, method calls, metrics. Requires runtime addon/socket. |
testing |
optional-runtime | Screenshots, viewport capture, input injection. Requires runtime/editor setup. |
lsp |
optional-lsp | Diagnostics, completion, hover, symbols. Requires Godot LSP on port 6005. |
dap |
optional-dap | Breakpoints, stepping, stack traces. Requires Godot DAP on port 6006. |
asset_store |
optional-network | External CC0 asset search/download. Network/provider dependent. |
class_advanced |
trusted-static | ClassDB/inheritance discovery backed by static engine metadata. |
tilemap |
audit-required | Must account for Godot 4.3+ TileMapLayer behavior before promotion. |
| mutation groups | audit-required | Scene/resource/script/settings/signal/autoload/import/audio/navigation/theme/animation groups need fixture evidence before being marketed as fully trusted. |
intent_tracking |
workflow-layer | Workflow memory/handoff helpers, not a Godot engine primitive. Keep opt-in. |
If your MCP client does not refresh after activation, reconnect the client or call the newly activated tool once to force a fresh tools/list round-trip.
GoPeak also uses cursor-based pagination for tools/list so large profiles are not dumped into context at once. Tune it with GOPEAK_TOOLS_PAGE_SIZE when needed.
Bridge-backed scene tools such as add_node and set_node_properties accept common vector payloads for typed properties:
{
"position": { "type": "Vector2", "x": 100, "y": 200 },
"scale": { "type": "Vector2", "x": 2, "y": 2 }
}Plain { "x": 100, "y": 200 } and [100, 200] are also coerced for common Vector2 fields, but tagged values are safest across tools.
# run from npm
npx -y gopeak
# install globally
npm install -g gopeak
# run from source
git clone https://github.com/HaD0Yun/Gopeak-godot-mcp.git
cd Gopeak-godot-mcp
npm install
npm run build
node build/index.js
# local verification
npm run ci
npm run test:dynamic-groups
npm run test:metadata
npm run test:packagingCLI bin names:
gopeakgodot-mcp
| Name | Purpose | Default |
|---|---|---|
GOPEAK_TOOL_PROFILE |
Tool exposure profile: compact, full, legacy |
compact |
MCP_TOOL_PROFILE |
Fallback profile env alias | compact |
GODOT_PATH |
Explicit Godot executable path | auto-detect |
GODOT_BRIDGE_PORT |
Bridge/Visualizer HTTP+WS port override | 6505 |
GOPEAK_BRIDGE_HOST |
Bridge/Visualizer bind host | 127.0.0.1 |
GOPEAK_TOOLS_PAGE_SIZE |
Number of tools per tools/list page |
33 |
DEBUG |
Enable server debug logs | false |
LOG_MODE |
Recording mode: lite or full |
lite |
| Port | Service |
|---|---|
6505 |
Unified Godot Bridge + Visualizer server on loopback by default. |
6005 |
Godot LSP. |
6006 |
Godot DAP. |
7777 |
Runtime addon command socket. |
- Godot not found → set
GODOT_PATH. - No MCP tools visible → restart your MCP client.
- Need a hidden tool → search with
tool.catalogor activate a group withtool.groups. - Project path invalid → confirm
project.godotexists. - Runtime tools not working → install/enable the runtime addon and check port
7777. - Editor bridge disconnected → stop duplicate
gopeak/MCP servers that may already own bridge port6505;get_editor_statusreports bridge startup errors such asEADDRINUSE.
GoPeak treats compact as the safe default and full/legacy as compatibility profiles. Future hide, remove, rename, or API-contract changes must include:
- old → new mapping or an explicit no-replacement note;
- profile impact (
compact,full,legacy, or opt-in group); - alias window and planned removal timing;
- README/docs and release-note updates;
- verification proving
tools/listexposure and alias behavior; - migration prompt examples for common Godot workflows.
Current stance: legacy tool names and compact aliases remain supported. Optional external groups (runtime, testing, lsp, dap, asset_store) are setup-gated, not always-available core behavior.
Full policy: docs/migration-policy.md.
MIT — see LICENSE.
- Original MCP server by Coding-Solo
- GoPeak enhancements by HaD0Yun
- Project visualizer inspired by tomyud1/godot-mcp