Starred repositories
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A full-featured, hackable Next.js AI chatbot built by Vercel
A set of tools to annotate VCF files with expression and readcount data
🥧 HTTPie CLI — modern, user-friendly command-line HTTP client for the API era. JSON support, colors, sessions, downloads, plugins & more.
A sleek, developer-friendly file manager for Vue — organize, preview, and manage files with ease.
Scifi roguelike-ish project built in Rust with ratatui and Bevy-minimal
A bevy plugin for rendering your bevy app to the terminal using ratatui.
A Rust crate for cooking up terminal user interfaces (TUIs) 👨🍳🐀 https://ratatui.rs
Development at the speed of light
The official C# SDK for Model Context Protocol servers and clients. Maintained in collaboration with Microsoft.
A 3D immersive museum experience for Codrops
A web-based ASCII and Unicode diagram builder written in vanilla Javascript
Experimental implementation of a proposed v2 encoding/json package
Staging repo for development of native port of TypeScript
Prisma Client Dart is an auto-generated type-safe ORM. It uses Prisma Engine as the data access layer and is as consistent as possible with the Prisma Client JS/TS APIs.
A double-joysticked, shooting, avoiding, crowded future game.
historicalsource / MS-DOS
Forked from microsoft/MS-DOSThe original sources of MS-DOS 1.25 and 2.0, for reference purposes
a set of useful tools for making video games of a certain type
Original MDL source code for MIT's version of Zork
historicalsource / zork-1
Forked from videogamepreservation/zorkThe DUNGEON (Zork I) source
historicalsource / zork-1977-source
Forked from MITDDC/zorkSource code for a 1977 version of Zork
Zork I (Microcomputer Version) (Solid-Gold Edition) by Infocom
Zork I (Microcomputer Version) by Infocom
A shooting, space-flying, avoiding-the-scary-space-monster game
The Self-hosted AI Starter Kit is an open-source template that quickly sets up a local AI environment. Curated by n8n, it provides essential tools for creating secure, self-hosted AI workflows.
Multiplayer Flappy bird game made in C using Raylib for rendering and LibUV for UDP Networking