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Acceso directo al explorador de archivos nativo de la configuración del sistema operativo Android.
j2me arcade game ported for PC and Android
An open-source low-code modding framework to create, manage and use themes/plugins for the desktop Steam Client without any low-level internal interaction or overhead.
Various modding tools for DRIV3R, Driver: Parallel Lines, and Driver: San Francisco.
Decompilation of The Legend of Zelda: Twilight Princess
Repository of projects that showcase the new DOTS animation package (com.unity.animation).
Examples of various Unity 2D Physics components and features.
Universal graphical hook for Windows apps.
This guide provides illustrative examples demonstrating the usage of Il2cppInspector C++ scaffold.
Open-source C++ mod menu for the co-op horror game Devour.
A collection of reverse-engineered parsers and format documents for classic Need for Speeds 1-5, used by the OpenNFS engine for asset load
An attempt to recreate the classic Need for Speed Games (1-6), unpacking their original data files into a modern, scratch built engine.
Fixes compatibility issues with older games running on Windows 10/11 by wrapping DirectX dlls. Also allows loading custom libraries with the file extension .asi into game processes.
Website for converting floating-point numbers to their binary representation (in hexadecimal)
A fully-featured deformer system for Unity that lets you stack effects to animate models in real-time
a multi-system chiptune tracker compatible with DefleMask modules
A work in progress graphics solution for completely baked volumetric lighting, meant to be very lightweight and inexpensive.
A simple program to dump and rebuild HIX and HAR texture archives
Fluid Simulation Implementation in Compute Shaders using Unity3D
Includes an improved translation, rebalanced gameplay, and other quality of life improvements.
GitHub Action for advanced repository traffic analysis and reporting
A fix that adds custom resolutions, upscaling, mod support and more to the original Metal Gear Solid within the Master Collection.
Render particle effect in UnityUI(uGUI). Maskable, sortable, and no extra Camera/RenderTexture/Canvas.