Stars
1 min voice data can also be used to train a good TTS model! (few shot voice cloning)
🔊 Text-Prompted Generative Audio Model
A generative speech model for daily dialogue.
OpenPose: Real-time multi-person keypoint detection library for body, face, hands, and foot estimation
Easily train a good VC model with voice data <= 10 mins!
Real-time face swap for PC streaming or video calls
Rembg is a tool to remove images background
The Unity Machine Learning Agents Toolkit (ML-Agents) is an open-source project that enables games and simulations to serve as environments for training intelligent agents using deep reinforcement …
This repository contains the codes of "A Lip Sync Expert Is All You Need for Speech to Lip Generation In the Wild", published at ACM Multimedia 2020. For HD commercial model, please try out Sync Labs
Easy-to-use Speech Toolkit including Self-Supervised Learning model, SOTA/Streaming ASR with punctuation, Streaming TTS with text frontend, Speaker Verification System, End-to-End Speech Translatio…
Provides an efficient allocation free async/await integration for Unity.
Bringing Characters to Life with Computer Brains in Unity
A curated list of Multiplayer Game Network Programming Resources
A curated list of awesome ARKit projects and resources. Feel free to contribute!
Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
A real-time approach for mapping all human pixels of 2D RGB images to a 3D surface-based model of the body
Stream VR games from your PC to your headset via Wi-Fi
UIEffect is an open-source package that allows you to intuitively apply rich UI effects directly from the Inspector or via code. Combine various filters, such as grayscale, blur, and dissolve, to d…
Javascript library for precise tracking of facial features via Constrained Local Models
A C# implementation of the WebSocket protocol client and server
A Cross-end HTML5 Game development solution
(Unity3D) Test multiplayer without building
Render particle effect in UnityUI(uGUI). Maskable, sortable, and no extra Camera/RenderTexture/Canvas.
Zero allocation LINQ with LINQ to Span, LINQ to SIMD, and LINQ to Tree (FileSystem, JSON, GameObject, etc.) for all .NET platforms and Unity, Godot.
A collection of some of the neat math and physics tricks that I've collected over the last few years.