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Godot Engine – Multi-platform 2D and 3D game engine
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
🔍 A Hex Editor for Reverse Engineers, Programmers and people who value their retinas when working at 3 AM.
A brief computer graphics / rendering course
Command & Conquer: Remastered Collection
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.
A fast multi-producer, multi-consumer lock-free concurrent queue for C++11
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West and Death Stranding 2.
C-based/Cached/Core Computer Vision Library, A Modern Computer Vision Library
a language for fast, portable data-parallel computation
Ultra fast JSON decoder and encoder written in C with Python bindings
Functional programming language for signal processing and sound synthesis
Open Source codebase of the game Overgrowth by Wolfire Games LLC
Postmodern immutable and persistent data structures for C++ — value semantics at scale
Tools for tracing OpenGL, Direct3D, and other graphics APIs
Circuit diagrams and firmware source code for Gboard DIY keyboards
A shield for the Arduino Mega that can back up video game cartridges.
A complete and cross-platform game engine designed for flexibility, performance, and fast-iterations.
FLTK - Fast Light Tool Kit - https://github.com/fltk/fltk - cross platform GUI development
Torch implementation for the paper "Artistic style transfer for videos"