This is a Minecraft clone made in Rust.
The goals of this project are to practice "traditional" programming, no AI, and collaboration with other developers. To that end ...
No AI. So that's no vibecoding, generating code using LLMs generally, asking LLMs questions, no autocomplete, etc. This project is for us to practice our development skills and build something cool all by ourselves.
Assuming you have installed GLFW via Homebrew, run source scripts/macos-setup.sh
one per command linesession to get the correct Rust compilation flags.
Our main texture atlas is 320x320 px and contains all of our textures. Each time it is changed, we increment the version number and commit both the source xcf and png files. The textures start on the bottom left and more will be added later.