Highlights
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Oriedita (fork of Orihime) is an origami crease pattern editor and folding simulator.
A little python script that helps downloading your spotify playlists into MP3 form as well as an M3U file for easy importing into IPods or other media players.
Software to compute and analyze flat-folded states of crease patterns
kei-morisue / step-folder
Forked from origamimagiro/line-folderReliable & unreliable messages over UDP. Robust message fragmentation & reassembly. P2P networking / NAT traversal. Encryption.
Simple test application that prints messages to the output using various methods, accompanying an article on my blog
HLSL/GLSL library for debugging shaders
A minimal atmospheric scattering implementation for Unity
This project provides a new implementation of our EGSR 2008 paper "Precomputed Atmospheric Scattering".
An image and texture viewer for tga, png, apng, exr, dds, pvr, ktx, ktx2, astc, pkm, qoi, gif, hdr, jpg, tif, ico, webp, and bmp files. Uses Dear ImGui, OpenGL, and Tacent. Useful for game devs as …
Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.
Single-header dependency-free BVH construction and traversal library.
Code for the "GPU Path tracing" blog post series
An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.
Sample projects demonstrating the usage of Diligent Engine
A modular Windows.h Header. Licensed under Public Domain & MIT.
A native, user-mode, multi-process, graphical debugger.
An OpenBW 2.5D map and replay viewer.
Simple DirectX 12 toy framework for testing Global Illumination: Reflective Shadow Mapping, Light Propagation Volume, Voxel Cone Tracing, DXR
A sequence of Jupyter notebooks featuring the "12 Steps to Navier-Stokes" http://lorenabarba.com/