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Oriedita (fork of Orihime) is an origami crease pattern editor and folding simulator.

Java 123 26 Updated Apr 30, 2026

A little python script that helps downloading your spotify playlists into MP3 form as well as an M3U file for easy importing into IPods or other media players.

Python 397 40 Updated Mar 31, 2026

A list of origami related resources

JavaScript 34 3 Updated Nov 19, 2025

computational origami library

JavaScript 641 34 Updated Aug 7, 2024

OpenBW - free and open-source Best Wargame

C++ 188 37 Updated Jan 6, 2025

Software to compute and analyze flat-folded states of crease patterns

JavaScript 49 10 Updated Feb 13, 2026
JavaScript 15 5 Updated May 15, 2026

Reliable & unreliable messages over UDP. Robust message fragmentation & reassembly. P2P networking / NAT traversal. Encryption.

C++ 9,600 712 Updated May 14, 2026

Simple test application that prints messages to the output using various methods, accompanying an article on my blog

C++ 3 1 Updated Jul 2, 2023

HLSL/GLSL library for debugging shaders

HLSL 583 19 Updated Apr 17, 2026

OpenGL compute shader fluid

C 23 3 Updated Aug 4, 2020

A minimal atmospheric scattering implementation for Unity

C# 510 24 Updated Feb 27, 2021

The G3D Innovation Engine by Morgan McGuire

C++ 83 20 Updated Jan 2, 2017

This project provides a new implementation of our EGSR 2008 paper "Precomputed Atmospheric Scattering".

C++ 1 2 Updated Dec 28, 2021

An image and texture viewer for tga, png, apng, exr, dds, pvr, ktx, ktx2, astc, pkm, qoi, gif, hdr, jpg, tif, ico, webp, and bmp files. Uses Dear ImGui, OpenGL, and Tacent. Useful for game devs as …

C++ 562 44 Updated Feb 19, 2026

Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.

C++ 3,600 606 Updated May 16, 2026

Single-header dependency-free BVH construction and traversal library.

C++ 1,081 70 Updated Mar 31, 2026

OpenGL Experiments

Mathematica 2 Updated Nov 7, 2024

Code for the "GPU Path tracing" blog post series

C++ 6 1 Updated May 1, 2024
C++ 2,594 124 Updated May 16, 2026

An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.

C++ 1,504 115 Updated Oct 30, 2021

Sample projects demonstrating the usage of Diligent Engine

C++ 394 98 Updated May 14, 2026

A modular Windows.h Header. Licensed under Public Domain & MIT.

C 416 41 Updated May 25, 2025

A native, user-mode, multi-process, graphical debugger.

C 6,945 311 Updated May 17, 2026

An OpenBW 2.5D map and replay viewer.

TypeScript 50 6 Updated Jan 19, 2024

Graphics Engine built in C++ and DirectX 12

C++ 14 7 Updated Apr 9, 2019

Simple DirectX 12 toy framework for testing Global Illumination: Reflective Shadow Mapping, Light Propagation Volume, Voxel Cone Tracing, DXR

C++ 89 10 Updated Jun 9, 2023

A Vulkan renderer written from scratch on stream

C++ 1,725 93 Updated May 14, 2026

A sequence of Jupyter notebooks featuring the "12 Steps to Navier-Stokes" http://lorenabarba.com/

Jupyter Notebook 4,003 1,301 Updated Mar 19, 2024
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