Right now when using the shift modifier to constraint the end point of a line object or angle object, it aligns it to the video axes (screen space). It would be better if the constraint was taking into account the coordinate system and aligns with the calibrated horizontal/vertical axes.
Right now when using the shift modifier to constraint the end point of a line object or angle object, it aligns it to the video axes (screen space). It would be better if the constraint was taking into account the coordinate system and aligns with the calibrated horizontal/vertical axes.