๐ป Iโm a Software Engineer passionate about blending engineering + creativity โ
from procedural 3D terrains in Blender to scalable backend systems in Java & Spring Boot.
๐งฉ Currently exploring AI-driven system design, 3D procedural modeling, and microservice orchestration.
๐ฏ My mission: to build reliable systems that feel magical to use.
๐ Python + Blender API + FBM Noise
Procedurally generates realistic mine terrains, benches, and spiral roads using Fractal Brownian Motion.
๐ Mesh optimization โข Vertex coloring โข Erosion simulation
๐ง TensorFlow + Spring Boot + PostgreSQL
Built ML models (92% accuracy) for retail sales forecasting, integrated into a RESTful API.
๐ฐ๏ธ MarkMe โ NFC Attendance System
๐ฑ Flutter + Supabase + Microservices
Smart NFC-based attendance suite for 1,200+ users, with offline-first sync and real-time updates.
| ๐ก Project | โ๏ธ Stack | ๐ Link |
|---|---|---|
| ChargeWise | Python, Flask, Pandas | ๐ Repo |
| DatasetCam | Flutter, Dart | ๐ Repo |
| Admin Dashboard 2.0 | Next.js, TypeScript | ๐ Repo |
๐งฉ I solve problems on LeetCode and Codeforces
๐ง I occasionally script Blender procedural landscapes with noise layers & erosion algorithms
๐จ I prototype UI/UX concepts in Figma
โ Coffee + late-night coding = creative breakthroughs