Starred repositories
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
🔍 A Hex Editor for Reverse Engineers, Programmers and people who value their retinas when working at 3 AM.
Port of OpenAI's Whisper model in C/C++
Distribute and run LLMs with a single file.
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Vulkan-based implementation of D3D8, 9, 10 and 11 for Linux / Wine
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
RenderDoc is a stand-alone graphics debugging tool.
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West and Death Stranding 2.
Industry-standard navigation-mesh toolset for games
Mesh optimization library that makes meshes smaller and faster to render
Draco is a library for compressing and decompressing 3D geometric meshes and point clouds. It is intended to improve the storage and transmission of 3D graphics.
The Forge Cross-Platform Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
free C++ class library of cryptographic schemes
Console-based GLSL Sandbox for 2D/3D shaders
One stop solution for all Vulkan samples
A beautiful stack trace pretty printer for C++
An OBS plugin that allows capture of independant application audio streams on Windows, in a similar fashion to OBS's game capture and Discord's application streaming.
Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.