so_long is a project at 1337 Coding School (part of the 42 Network) where you create a 2D game using the MiniLibX graphics library. This project combines your passion for game development with C programming to build a simple yet engaging game. Itโs a great way to explore game design, graphics programming, and user interaction in a low-level environment.
- ๐ Graphics Programming:
Learn how to use the MiniLibX library to render graphics and handle user input. - ๐งฉ Game Design:
Design and implement game mechanics like player movement, collectibles, and win/lose conditions. - โ๏ธ Map Parsing:
Parse and validate game maps from text files. - ๐ง User Interaction:
Handle keyboard input to control the player character.
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โ Core Functionality:
- Implement a 2D game where the player collects items and exits the level.
- Use MiniLibX to render the game window, sprites, and animations.
- Parse game maps from
.berfiles and validate their structure.
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โจ Advanced Features:
- Add animations for the player and enemies.
- Implement a scoring system and display it on the screen.
- Add sound effects and background music (optional).
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๐ฆ Organized Code:
Clean, modular, and well-documented code for easy readability and maintenance.
The so_long project is a critical step in understanding how to develop games from scratch. By completing this project, youโll:
- ๐ง Gain hands-on experience with graphics programming and game design.
- ๐ง Learn how to implement game mechanics and user interaction.
- ๐ Prepare for more advanced game development projects.
- ๐ป C Programming Language
- ๐ MiniLibX: A lightweight graphics library for rendering and input handling.
- ๐ง Game Design: Implementing game mechanics and logic.
- โ๏ธ File Parsing: Reading and validating game maps from text files.
- ๐งฉ Problem Solving
- ๐ Deep Understanding of Graphics Programming
- โ๏ธ Game Design and Development
- ๐ง User Interaction and Input Handling