Stars
Build cross-platform desktop apps with JavaScript, HTML, and CSS
Godot Engine – Multi-platform 2D and 3D game engine
📚 C/C++ 技术面试基础知识总结,包括语言、程序库、数据结构、算法、系统、网络、链接装载库等知识及面试经验、招聘、内推等信息。This repository is a summary of the basic knowledge of recruiting job seekers and beginners in the direction of C/C++ technology, in…
DuckDB is an analytical in-process SQL database management system
Collection of various algorithms in mathematics, machine learning, computer science and physics implemented in C++ for educational purposes.
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Video, Image and GIF upscale/enlarge(Super-Resolution) and Video frame interpolation. Achieved with Waifu2x, Real-ESRGAN, Real-CUGAN, RTX Video Super Resolution VSR, SRMD, RealSR, Anime4K, RIFE, IF…
Utility to convert between various subscription format
C++ Parallel Computing and Asynchronous Networking Framework
RenderDoc is a stand-alone graphics debugging tool.
Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations wit…
Crow is very fast and easy to use C++ micro web framework (inspired by Python Flask)
One stop solution for all Vulkan samples
Offline translation model server with low resource consumption, fast speed, and private deployment capability. 低资源占用速度快可私有部署的离线翻译模型服务器
BS::thread_pool: a fast, lightweight, modern, and easy-to-use C++17 / C++20 / C++23 thread pool library
Automatically exported from code.google.com/p/smhasher
Physical based rendering with Vulkan using glTF 2.0 models
A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.
A cross-platform, high performance renderer for Gaussian Splatting using Vulkan Compute. Supports Windows, Linux, macOS, iOS, and visionOS
The rDNA 2 dGPU support patch kext. No commercial use.
Forward+ renderer in Vulkan using Compute Shader. An Upenn CIS565 final project.