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FableDevil

A clean little browser rage-platformer — minimalist look, perfectly planned traps, dark/light themes, and obvious ragebait. FableDevil is the prettier, meaner sequel to the classic "is the floor lying to me?" formula.

Play in browser License

Play

Open index.html in a browser, or serve the folder locally:

npx serve .
# or
python -m http.server 8080

Then open http://localhost:8080.

Controls

Key Action
← → / A D Move
↑ / W / Space Jump
R Restart level
M Mute
T Toggle dark/light theme
F Toggle fullscreen

On mobile the game goes fullscreen with floating, translucent touch controls: move arrows on the left, jump + restart on the right. Theme, sound, and fullscreen toggles live in the top-right corner.

Features

  • 30 handcrafted levels with a smooth difficulty curve and a fresh mechanic introduced every few stages
  • 13 trap types: collapsing floors, pop spikes, falling blocks, crushers, crumbling platforms, homing floor gaps, fake doors, inverted controls, plus newer concepts — moving platforms, conveyor belts, springs, spinning saws, telegraphed lasers, teleporters, buttons + gates, blinking platforms, pendulums, and turrets
  • Dark & light themes with a one-tap toggle (remembers your choice, respects system preference)
  • Mobile-first fullscreen layout that scales to any screen with safe-area-aware floating controls
  • Clean, juicy presentation: easing, screen shake, particles, blood stains, a circular scene-wipe transition, and a non-purple amber palette
  • Procedural Web Audio sound effects
  • Death counter + level unlock progress (saved in localStorage)

Tech

Pure HTML, CSS, and JavaScript on a 2D <canvas> — no build step, no framework. The only dependency is @vercel/analytics, loaded over an import map. Theming is a single runtime palette object on the canvas side plus CSS data-theme variables for the DOM.

License

MIT — see LICENSE.

This is a fan recreation for learning and fun. Not affiliated with any original game.

About

Browser-based Level Devil fan recreation — rage platformer with perfectly planned traps. Pure HTML/CSS/JS.

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