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LostbBlizzard/README.md

Currently Solo Indie Game Dev.
I use C#(sadly), C++ , Go and Lua.

C++ for Game Engine and Networking,
Go for Servers and Tooling,
Lua for Game Content and Configuration,
Is an amazing Combination.

Neovim and Linux is also the best thing since sliced bread.

Previous Projects(Mainly for learning):

These projects I think now are bad but everyone has a starting point.

  • OldNoNameGame - 2022 October, C#, 6-8 Months
    • State: Completed planing to remake Game.
  • UCodeGameEngine - 2023 December, C++, 1 Year 10-11 Months.
    • State: Abandoned, Was mainly used to understand C++ and game engines.
  • UCodeLang - 2023 December, C++, 1 Year 10-11 Months. I worked on this at the same time of UCodeGameEngine.
    • State: Abandoned, Was used To Learn about Programing languages.
  • Game Jam 2023 2023 Jul, C#, Two Days during GMTK GameJam.
    • State: Completed.

Previous Projects(Somewhat proud of)

  • Postmake - 2024
    • State: Completed, Was to learn lua and go and I also needed it.

Actively Working

I am currently remaking NoNameGame plan release on steam on 2027.

Anurag's GitHub stats

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  1. postmake postmake Public

    Lua

  2. UCodeLang UCodeLang Public

    A high level progaming language designed to be fast to write, to compile and to run for game engines.

    C++ 8

  3. UCodeGameEngine UCodeGameEngine Public

    A Simple and Highly extendable Game Engine with the goal of supporting the highest number of target platforms.

    C++

  4. lazysql.nvim lazysql.nvim Public

    Plugin for calling lazysql from within neovim.

    Lua 4