Ensure doDaylightCycle is set to correct value on match start#917
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Signed-off-by: BT (calcastor/mame) <43831917+calcastor@users.noreply.github.com>
Co-authored-by: William Jeffcock <jeffcockw@gmail.com> Signed-off-by: BT (calcastor/mame) <43831917+calcastor@users.noreply.github.com>
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Double-check that gamerules module has world module as a dependency, otherwise the world time module may silently just be null |
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Yea, a quick check shows that the dependency is not setup properly. |
Signed-off-by: BT (calcastor/mame) <43831917+calcastor@users.noreply.github.com>
Electroid
approved these changes
Sep 9, 2021
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#879 ensures that game rules like
doDaylightCycleanddoFireTickare only enabled once a match starts, if the map has them enabled. However, it seems that the definition ofdoDaylightCyclefrom thelevel.datfiles of maps unintentionally takes precedence over the default setting of<timelock>to off, when<timelock>anddoDaylightCycleare both undefined within a map's XML. This PR ensures that the default<timelock>setting ofoffagain takes precedence over the map world's setting, while also fixing an overlooked albeit small error that ensuresdoFireTickis disabled once a match ends.