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At a local butcher
- Near Me :)
- https://pappaniels.github.io/
- @PappaNiels
Highlights
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Stars
To make the ILOs a little bit less painfull
Mesh optimization library that makes meshes smaller and faster to render
OpenVDB - Sparse volume data structure and tools
Daxa is a convenient, simple and modern gpu api built on vulkan
The code from the three part article series by Niels Jaspers called: Intro to DirectX Raytracing.
RTX Ray Tracing Renderer, made by Y3 students at Breda University of Applied Science
A generator to display art in C++ memory layout
Physically-based volumetric cloud rendering plugin for UE5 based on Nubis
Unreal Engine 5 plugin template for adding custom rendering pass to the engine with a SceneViewExtension
Immediate mode searching, an extension for Dear ImGui
This is the public repository for my Master's Thesis project: Dynamic Diffuse Global Illumination Using Probes and Surfels
Mastering C++ Game Animation Programming by Packt Publishing
NVAPI is NVIDIA's core software development kit that allows direct access to NVIDIA GPUs and drivers on supported platforms.
Windows API for the PS5 DualSense controller
A reference of Windows API function calls, including functions for file operations, process management, memory management, thread management, dynamic-link library (DLL) management, synchronization,…
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
The DirectX Tool Kit (aka DirectXTK12) is a collection of helper classes for writing DirectX 12 code in C++
Easy to integrate memory allocation library for Direct3D 12
A framework for rapid prototyping and development of real-time rendering techniques.
Single-header dependency-free BVH construction and traversal library.
Sampler to create the glTF sample environments