Stars
Doom port for DOS, optimized to be as fast as possible!
A 65c816 assembly guide which mostly focuses on opcodes and the inner workings of the SNES.
The code examples from the SNES Assembly Adventure series of tutorials
Project IceStorm - Lattice iCE40 FPGAs Bitstream Documentation (Reverse Engineered)
A Collection of Variational Autoencoders (VAE) in PyTorch.
Code for the AAAI 2022 paper "SSAST: Self-Supervised Audio Spectrogram Transformer".
Variational Autoencoder (VAE) with perception loss implementation in pytorch
A FPGA friendly 32 bit RISC-V CPU implementation
Vim syntax files for the ad-hoc languages in Nand2Tetris (Elements of Computing Systems)
A curated list of awesome Synthetic Aperture Radar (SAR) software, libraries, and resources.
A basic toolkit for building a GUI. Comes with a primitive 2D graphics library.
Procedural Noise Shader Routines compatible with WebGL
Multi-Language Vulkan/GL/GLES/EGL/GLX/WGL Loader-Generator based on the official specs.
Vim runtime files for OpenGL Shading Language
Flexible and composable tile graphics converter supporting Super Nintendo, Game Boy, Game Boy Color, Game Boy Advance, Mega Drive, Master System, Game Gear, PC Engine and WonderSwan formats.
Space exploration, trading, and combat game.
dnscrypt-proxy 2 - A flexible DNS proxy, with support for encrypted DNS protocols.