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Math goes in, pixels come out!
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Math goes in, pixels come out!

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@PathogenPlayground @PathogenGymnasium @MochiLibraries

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@lawrencesystems
Lawrence Systems lawrencesystems
Tech Enthusiast, Entrepreneur, Open Source Advocate, and Content Creator

Lawrence Systems Detroit MI

@vxfemboy
sad vxfemboy
🖧 chaos engineer and packet bender

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@BrutPitt
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Software Engineer

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@KenneyNL
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Game assets, software and games.

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@Atrix256
Alan Wolfe Atrix256
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@googlefonts
Google Fonts googlefonts
Fonts source files and font utilities

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@aras-p
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Code plumber. I worked on Unity game engine (2006-2021). Since 2022 contributing to Blender. Also some games, demoscene, etc.

Kaunas, Lithuania

@videogamepreservation
Video Game Preservation videogamepreservation
An archive of commercial video game source code.
@Aeva
Aeva Aeva
Professionally, I'm a graphics programmer and game engine developer. But for fun, I also do graphics programming and game engine development.

Chicago

@TartanLlama
Sy Brand TartanLlama
Web Assembly dev at Fastly, compiler and library dev, language enthusiast, tired person

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@dacap
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Programmer 🐱

Igara Studio Argentina

@rui314
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@Hugobros3
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Computer graphics enthusiast, PhD student. I break your compiler.

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@aardappel
Wouter van Oortmerssen aardappel

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@munificent
Bob Nystrom munificent
Programming language developer, ex-game developer, UI nerd, author of "Game Programming Patterns" and "Crafting Interpreters".

@google, on @dart-lang Seattle, WA

@yapsharlene
Sharlene Yap yapsharlene
trying to... figure out how computers work... haha...

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@dhilowitz
David Hilowitz dhilowitz

Decidedly Philadelphia, PA

@ruby0x1
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game/design/develop

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@MaddyThorson
Maddy Thorson MaddyThorson
Indie Game Developer. Creator of TowerFall and Celeste.

@ExOK Vancouver, BC, Canada

@ckaiser
Christian Kaiser ckaiser
i like tools

Argentina

@ocornut
omar ocornut

Disco Hello / Lizardcube Paris, France

@foone
Foone Turing foone
Hardware / software necromancer, collector of Weird Stuff, maker of Death Generators.

San Leandro, CA

@MochiLibraries
Mochi Libraries MochiLibraries
Teaching C++ and C# to be friends
@ChevyRay
Chevy Ray Johnston ChevyRay
I'm a video game programmer, designer, artist, and writer. Creator of Ikenfell: http://ikenfell.com

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@chsienki
Chris Sienkiewicz chsienki
Programmer Chap. Work on Roslyn at Microsoft. Had red hair.

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@tomspilman
Tom Spilman tomspilman
Board member at the @MonoGame Foundation, programmer and co-owner of @SickheadGames, human analog.

Sickhead Games, LLC Dallas, Texas

@tgiv014
Thomas Gorham tgiv014
I design electronics💡, write software💻, and walk up big hills⛰️.

Eugene, OR

@TheRealMJP
MJP TheRealMJP
Lead Rendering Programmer at Sony Santa Monica Studio
@davidwengier
David Wengier davidwengier
Developer on the Roslyn and Razor IDE team making Visual Studio and Visual Studio Code better for Razor, C# and VB developers everywhere. And I like Lego.

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@feifang
Fei (Faye) Fang feifang
A data analyst, front-end developer, and data visualization enthusiast.
@BurgerBob
Cyrille Lagarigue BurgerBob
Main programmer at Guard Crush Games. Working with C#, MonoGame, FNA, Imgui. Lua and Unity in a previous life.

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@ThomasFOG
Thomas Altenburger ThomasFOG
Game developer (ScourgeBringer, NeuroVoider, "Bury me, my Love"). Flying Oak Games CEO.

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@flibitijibibo
Ethan Lee flibitijibibo
I develop @FNA-XNA and get lots of games on Linux.

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@333fred
Fred Silberberg 333fred
I work at @microsoft on Roslyn. I'm also a @wpilibsuite developer. Black Lives Matter

@Microsoft Redmond, WA