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  • 侑虎科技(上海)有限公司
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PerrinYong/README.md

Hi, I'm Yong 👋

I build practical engineering tools for AI agents, automation pipelines, game-engine workflows, and creative production.

My work sits at the intersection of:

  • AI Agent Engineering — team-based agents, prompt projection, runtime adaptation, collaboration control
  • Developer Tools — automation systems, local tools, project consoles, workflow infrastructure
  • Game & Engine Tooling — Unity / Unreal / Cocos tools, cross-platform plugins, testing and diagnostics
  • Creative Tech — AI-assisted music, video, visual storytelling, and structured creative workflows

I care about tools that are not only clever, but also runnable, maintainable, observable, and useful in real work.


What I'm building

🐝 CrewBee

web-home-cn

CrewBee turns scattered prompts, rules, and collaboration conventions into maintainable Agent Team assets.
Current focus: making Team-based agent systems portable, composable, and runnable inside OpenCode.

Repository:
https://github.com/CrewBeeLab/CrewBee


🛫 PilotDeck

A lightweight ProjectOps × AgentOps console for individual developers and internal teams.

PilotDeck focuses on project progress, auditability, agent collaboration, and token/cost visibility.

Repository:
https://github.com/PilotDeckAgentLabs/PilotDeck


Engineering background

I have 6 years of experience in the game development technology supplier space, focusing on:

  • CI/CD and automated testing systems
  • Unity / Unreal / Cocos tooling
  • Android / iOS / Windows / WebGL cross-platform engineering
  • Desktop tools and SaaS-related local tooling
  • Crash monitoring and reporting plugins
  • ToB technical support, deployment, troubleshooting, technical demos, and user training

Previously, I worked on engineering tools such as:

  • UWA Pipeline — CI/CD and automated testing support for enterprise users
  • Local resource inspection tools for SaaS products
  • Android automation recording and playback tools
  • Cross-platform crash / ANR / error reporting tools

Tech stack

Languages

C# / C++ / Python / Java / JavaScript / TypeScript

Engineering

Jenkins / CI/CD / automated testing / desktop tools / SaaS tooling / cross-language integration

Game & runtime

Unity3D / Unreal Engine / Cocos / Android / iOS / Windows / WebGL

Current interests

AI Agent frameworks / OpenCode plugins / prompt projection / AgentOps / ProjectOps / creative AI tooling


How I work

I prefer engineering systems that are:

  • simple enough to use
  • structured enough to maintain
  • observable enough to debug
  • modular enough to evolve
  • practical enough to survive real work

I like turning vague workflows into explicit models, reusable tools, and durable engineering assets.

Pinned Loading

  1. CrewBeeLab/CrewBee CrewBeeLab/CrewBee Public

    TypeScript 8

  2. PilotDeckAgentLabs/PilotDeck PilotDeckAgentLabs/PilotDeck Public

    面向开发者个人与团队内部的轻量项目管理与 Agent 协作控制台。

    Python 1

  3. chinese-independent-developer-insights chinese-independent-developer-insights Public

    Chinese Independent Developer Insights 是一个基于开源项目[chinese-independent-developer](https://github.com/1c7/chinese-independent-developer) 的分析工具,旨在通过 AI 技术对独立开发者的项目进行深入分析,了解他们的需求来源、实现的功能、解决的问题和可能采用的技术栈等…

    Python 2

  4. buildcores-open-db-cn buildcores-open-db-cn Public

    Forked from buildcores/buildcores-open-db

    Shell

  5. CreatClassicsTruth CreatClassicsTruth Public

  6. SongHelper SongHelper Public

    Python