I build practical engineering tools for AI agents, automation pipelines, game-engine workflows, and creative production.
My work sits at the intersection of:
- AI Agent Engineering — team-based agents, prompt projection, runtime adaptation, collaboration control
- Developer Tools — automation systems, local tools, project consoles, workflow infrastructure
- Game & Engine Tooling — Unity / Unreal / Cocos tools, cross-platform plugins, testing and diagnostics
- Creative Tech — AI-assisted music, video, visual storytelling, and structured creative workflows
I care about tools that are not only clever, but also runnable, maintainable, observable, and useful in real work.
CrewBee turns scattered prompts, rules, and collaboration conventions into maintainable Agent Team assets.
Current focus: making Team-based agent systems portable, composable, and runnable inside OpenCode.
Repository:
https://github.com/CrewBeeLab/CrewBee
A lightweight ProjectOps × AgentOps console for individual developers and internal teams.
PilotDeck focuses on project progress, auditability, agent collaboration, and token/cost visibility.
Repository:
https://github.com/PilotDeckAgentLabs/PilotDeck
I have 6 years of experience in the game development technology supplier space, focusing on:
- CI/CD and automated testing systems
- Unity / Unreal / Cocos tooling
- Android / iOS / Windows / WebGL cross-platform engineering
- Desktop tools and SaaS-related local tooling
- Crash monitoring and reporting plugins
- ToB technical support, deployment, troubleshooting, technical demos, and user training
Previously, I worked on engineering tools such as:
- UWA Pipeline — CI/CD and automated testing support for enterprise users
- Local resource inspection tools for SaaS products
- Android automation recording and playback tools
- Cross-platform crash / ANR / error reporting tools
Languages
C# / C++ / Python / Java / JavaScript / TypeScript
Engineering
Jenkins / CI/CD / automated testing / desktop tools / SaaS tooling / cross-language integration
Game & runtime
Unity3D / Unreal Engine / Cocos / Android / iOS / Windows / WebGL
Current interests
AI Agent frameworks / OpenCode plugins / prompt projection / AgentOps / ProjectOps / creative AI tooling
I prefer engineering systems that are:
- simple enough to use
- structured enough to maintain
- observable enough to debug
- modular enough to evolve
- practical enough to survive real work
I like turning vague workflows into explicit models, reusable tools, and durable engineering assets.