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M^3ashy: Multi-Modal Material Synthesis via Hyperdiffusion, AAAI'26 (former NeuMaDiff).
FreNBRDF: A Frequency-Rectified Neural Material Representation (IEEE MLSP'25)
2025年 最新收录整理 500+ 个高质量的 C/C++ 项目,包括但不限于核心开发、基础工具、系统与并发、系统编程、图形处理、网络通信、数据处理、应用框架、开源工具、嵌入式开发等多个领域。适合学习、参考和实战。
Theoretical and Applied ML, a collection of Projects and Best Practice
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A pytorch implementation of "Image-to-Image Translation with Conditional Adversarial Networks"
one summary of diffusion-based image processing, including restoration, enhancement, coding, quality assessment
High performance physically based renderer in C++11
A LaTeX document class that conforms to the Computer Laboratory's PhD thesis formatting guidelines.
A collection of resources and papers on Diffusion Models
Code repository for the paper "Neural BRDF Representation and Importance Sampling" (CGF 2021)
Algorithm and data structure articles for https://cp-algorithms.com (based on http://e-maxx.ru)
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
Interactive Path Tracing with Spatiotemporal Variance Guided Filter (SVGF)
A simple implementation of the Spatiotemporal Variance-Guided Filtering (SVGF) algorithm by Schied. et al
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
Adding ray traced ambient occlusion using Vulkan and OpenGL
Pure PyTorch implementation of Nvidia's hash grid encoding: https://nvlabs.github.io/instant-ngp/
Tutorials on implementing a few sequence-to-sequence (seq2seq) models with PyTorch and TorchText.
Must read research papers and links to tools and datasets that are related to using machine learning for compilers and systems optimisation
The simplest, fastest repository for training/finetuning medium-sized GPTs.