Lists (7)
Sort Name ascending (A-Z)
- All languages
- ANTLR
- ActionScript
- Ada
- Agda
- Arduino
- Assembly
- BASIC
- Batchfile
- Bikeshed
- BitBake
- Brightscript
- C
- C#
- C++
- CMake
- CSS
- Clojure
- CoffeeScript
- Common Lisp
- Crystal
- Cuda
- Cython
- D
- DM
- Dart
- Dockerfile
- E
- EJS
- Eagle
- Elixir
- Elm
- Emacs Lisp
- Erlang
- Fluent
- Forth
- Fortran
- GAP
- GDScript
- GLSL
- GSC
- Game Maker Language
- Go
- Grammatical Framework
- Graphviz (DOT)
- Groff
- Groovy
- HLSL
- HTML
- Handlebars
- Haskell
- Haxe
- HolyC
- J
- Java
- JavaScript
- Jinja
- Julia
- Jupyter Notebook
- Kaitai Struct
- Kotlin
- LLVM
- Logos
- Lua
- M4
- MATLAB
- Makefile
- Mathematica
- Meson
- MoonScript
- NetLogo
- Nim
- OCaml
- Objective-C
- Objective-C++
- OpenSCAD
- PHP
- PLSQL
- Pascal
- Perl
- PostScript
- PowerShell
- Processing
- Prolog
- Protocol Buffer
- Python
- QML
- R
- Ragel
- Ren'Py
- Rich Text Format
- Roff
- Ruby
- Rust
- SWIG
- Scala
- Scheme
- ShaderLab
- Shell
- SourcePawn
- Starlark
- SuperCollider
- Swift
- SystemVerilog
- TLA
- Tcl
- TeX
- TypeScript
- Vala
- Verilog
- Vim Script
- Vue
- Web Ontology Language
- Wren
- XSLT
- Yacc
- ZIL
- Zeek
- Zig
Starred repositories
Emulator for VRChat's Avatars 3.0 system, built on the Unity PlayableGraph API
A collection of Unity shaders and scripts for VRChat.
(abandoned) Mac and iOS app to display Miku Miku Dance models and motions in Augmented Reality
The most effecient Sierpinski triangle chaos game method generator written in C++.
Simple application to generate big random numbers
PierceLBrooks / transcoding
Forked from tangshi/transcodingtranscoding audios in memory based on ffmpeg.
An experiment in note sequence generation using an evenly distributed, node-descendant-weighted tree data structure from my college years (~2017).
A clap-plugin bridge to fluidsynth.
PierceLBrooks / resynthesis
Forked from vanderlokken/resynthesisAn attempt to resynthesize sounds using genetic algorithms and additive synthesis
PierceLBrooks / WaveEdit
Forked from AndrewBelt/WaveEditSynthesis Technology WaveEdit for the E370 and E352 Eurorack synthesizer modules
PierceLBrooks / audio2spec
Forked from muhdhuz/audio2specScripts to convert audio files to spectrograms and back
Attempt to isolate speech waveform sibilance using spectrogram ridge detection
A procedural mesh generator for Godot build as a GDNative plugin
Rokoko Studio Live plugin for Blender
Adversarial skill embeddings for training reusable controllers for physically simulated characters.
Model zoo (in Netlogo) for Spatial Simulation: Exploring Pattern and Process
A custom module for Godot Engine that provides a real-time retargeting system
A Godot Plugin that allows you to import GLTF file as MeshLibrary.
Twitch VOD/Clip Downloader - Chat Download/Render/Replay
Fake Blender Python API module collection for the code completion.
System Shock (PowerMac version / Official GPL Release)
BuildLauncher is THE frontend for Build Engine games
RszTool is a tool that edit and create resource file for RE ENGINE game. Currently support .user, .pfb and .scn files.
The "Blood Alpha" source code for Blood (1997) by Monolith Productions.
Reverse-engineered ports of Build games using EDuke32 engine technology and development principles (NBlood/Rednukem/PCExhumed)
Raw Sindhi Corpus collected from different web sources.