Releases: Poly-Haven/polyhavenassets
Releases · Poly-Haven/polyhavenassets
v1.2.0
Note! We are moving this add-on
This add-on will soon become an extension, meaning automatic updates will stop working from this release until you manually install a newer version (not yet released) from Patreon or Superhive.
What's new
- Now requires Blender 4.5+ (Older version still available for download)
- Replace old particle system assets (grass, ground cover) with Geo Nodes assets - just drag and drop them onto your terrain!
- Similarly, tree assets now include the geometry node collection, as well as static (more lightweight) versions, usually with LODs.
- Fix memory/resource leak in the download process.
v1.1.11
v1.1.10
v1.1.9
- Added LOD switcher next to the resolution dropdown, for assets that have LODs available.
- Support EEVEE's new displacement, while still retaining an option to use the previous behavior (displacement modifier) in case you want to see it in the viewport.
- When a new version of this add-on is available, show a notification box in the sidebar of the asset browser.
- When running Blender in the background (e.g. command line rendering), don't try to check for new assets.
- When switching asset resolutions, some users were confused that the image datablock names in Blender did not change (only the file path). Now, the image names are updated to match the filename to avoid confusion.
- If clicking "Fix Texture Scale" on an object that doesn't have any UVs, we now show a helpful error message rather than a scary python code.
- When duplicating model assets, the resolution displayed should now remain in sync for all copies when changing resolution on any one of them.
v1.1.8
v1.1.7
v1.1.6
v1.1.5
v1.1.4
v1.1.3
Full Changelog: v1.1.2...v1.1.3