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Unbound

TODO: Badges

A Minecraft inspired game/-engine featuring non-blocky, near-infinite smooth terrain built on top of the bevy game engine.

See the Foam based Project Overview for more details on what I want Unbound to be.

Project Structure

Split into four different crates:

  • unbound-client - The executable that runs the game itself (can also host servers)
  • unbound-server - A separate (smaller) executable without a GUI for dedicated servers
  • unbound-shared - A library that contains code that is used by both client and server
  • unbound-lib - Contains generic utilities that (unlike unbound-shared) don't depend on bevy

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A Minecraft inspired game using bevy

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