TODO: Badges
A Minecraft inspired game/-engine featuring non-blocky, near-infinite smooth terrain built on top of the bevy game engine.
See the Foam based Project Overview for more details on what I want Unbound to be.
Split into four different crates:
- unbound-client - The executable that runs the game itself (can also host servers)
- unbound-server - A separate (smaller) executable without a GUI for dedicated servers
- unbound-shared - A library that contains code that is used by both client and server
- unbound-lib - Contains generic utilities that (unlike
unbound-shared) don't depend on bevy