Havok Toolset is a collection of conversion tools under HavokLib.
This toolset runs on Spike foundation.
Head to this Wiki for more information on how to effectively use it.
Converts Havok data into GLTF.
Supports animation and skeleton data.
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extension-patterns
CLI Long: --extension-patterns
CLI Short: -pSpecify extension patterns for file detecting separated by comma.
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animation
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blend-override
CLI Long: --blend-override
CLI Short: -bDefault value: AUTO
Valid values: AUTO, NORMAL, ADDITIVE_DEPRECATED, ADDITIVE
Override blend hint.
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sample-rate
CLI Long: --sample-rate
CLI Short: -rDefault value: 60
Specify frames per second for GLTF.
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scale-type
CLI Long: --scale-type
CLI Short: -SDefault value: NONE
Valid values:
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NONE: Ignore scale tracks.
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INDEPENDENT: Input scale tracks does not affect child nodes positions. They also doesn't introduce shearing like in MATRICIAL case.
Select desired processing mode for node scale tracks.
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filename-anims
CLI Long: --filename-anims
CLI Short: -fDefault value: false
Use filename for unnamed animations instead of Motion[]
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skeleton
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skeleton-path
CLI Long: --skeleton-path
CLI Short: -sSpecify path to a skeleton hkx.
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generation
CLI Long: --generation
CLI Short: -GDefault value: DEFAULT
Valid values:
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DEFAULT: Do not modify skeleton in any way.
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AUTO: Automatically detect nodes with children where scale animation might occur.
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MANUAL: Manually select bones (in gen-cbones) where scale motion occurs and have child nodes.
Set additional skeleton modifications.
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gen-cbones
CLI Long: --gen-cbones
CLI Short: -BComma separated bone names where should be applied scale tracks.
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visualize
CLI Long: --visualize
CLI Short: -VDefault value: true
Create visualization mesh for skeletons. (Enforces armature object for Blender)
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create-root-node
CLI Long: --create-root-node
CLI Short: -NDefault value: false
Force create root node named after
root-node-namesetting. This node is automatically generated when there is multiple root nodes inside skeleton.(Separates root motion) -
root-node-name
CLI Long: --root-node-name
CLI Short: -ADefault value: {SKELETON_NAME}
When create-root-node is active, generate root node name from specified pattern.
{SKELETON_NAME}will be substitued by actual skeleton name. For exampleroot_{SKELETON_NAME}_bonewill generateroot_Refernce_bone(skeleton name is Reference)
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scene
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units
CLI Long: --units
CLI Short: -uDefault value: METER
Valid values: MM, CM, DM, METER, KM, INCH, FEET, MILE, YARD, CUSTOM
Input scene units.
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custom-scale
CLI Long: --custom-scale
CLI Short: -CDefault value: 1
Set unit scale in case of CUSTOM units.
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up-axis
CLI Long: --up-axis
CLI Short: -UDefault value: Y+
Valid values: X-, Y-, Z-, X+, Y+, Z+
Input scene up axis.
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forward-axis
CLI Long: --forward-axis
CLI Short: -FDefault value: Z+
Valid values: X-, Y-, Z-, X+, Y+, Z+
Input scene forward axis.
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right-handed
CLI Long: --right-handed
CLI Short: -RDefault value: true
Input scene uses right handed coordiante system. (Finicky with root motion rotations)
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This toolset is available under GPL v3 license. (See LICENSE)
This toolset uses following libraries:
- HavokLib, Copyright (c) 2017-2025 Lukas Cone