GLTF Exporter is a Unity3D Editor Tool that allows exporting Unity3D objects to glTF 2.0 format.
Ensure to remove all converters that depend on the UnityGLTF. This is to ensure there are no script clashes or compatibility issues.
Grab the latest Unity3D Package release from the releases section and import it into a new or current project.
Once the GLTF Exporter tool has been imported you will see a new Toolbar in Unity3D.
Clicking on the Plattar Toolbar will present the following editor wizard.
Either select or drag and drop the GameObject you'd like to export and click the export button.
You will be asked for a destination to export the GLTF files. The exporter will automatically zip all files and textures.
Supported Unity objects and features so far:
- Scene objects such as transforms and meshes
- PBR materials (both Standard and Standard (Specular setup) for metal/smoothness and specular/smoothness respectively). Other materials may also be exported but not with all their channels.
- Solid and skinning animation (note that custom scripts or humanoid skeletal animation are not exported yet).
(Note that animation is still in beta)
Please note that camera, lights, custom scripts, shaders and post processes are not exported.
GLTF 2.0 Core Specification includes metal/roughness PBR material declaration. Specular/glossiness workflow is also available but kept under an extension for now.
Please note that for now, output glTF files may not be 100% compliant with the current state of glTF 2.0.
This plugin is being updated with glTF file format. It's strongly recommended to use the latest version from the release section.
This tool relies on the following open source projects.