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@Queatz

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  1. Queatz commented on Jan 28, 2018

    @Queatz
    OwnerAuthor

    img_20180128_000235

    screenshot from 2018-01-28 15-08-10

  2. bobsawey commented on Jan 28, 2018

    @bobsawey
    Collaborator

    slimequestnotes1upright

    Just turned this upright and actually made it a little harder to read ( sorry ).

  3. bobsawey commented on Jan 28, 2018

    @bobsawey
    Collaborator

    From meeting: Enemies and Items.

    Might make sense to work on L1-L3 and organize PSDs to

    Use Transparent Background.

    Opacity is fine. Like if a spell or potion has some 50% opacity.

    Bobby note to Bobby: Keep it simple, pay attention to specs, get something to look at out sooner than later.

    Maybe reach out to Mai about style and Feel.

  4. bobsawey commented on Jan 28, 2018

    @bobsawey
    Collaborator

    "Imagine you're a greedy little slime and you just entered the world and you want to get stuff"

    "There is no goal that you know"

  5. bobsawey commented on Jan 28, 2018

    @bobsawey
    Collaborator

    "The ultimate goal is to build a mental map of the entire world."

    "You have got to build up pressure getting stronger then pop into the next" "the motif is slime and quest"

    I wrote my own thoughts into those last ones fyi -Bobby

  6. bobsawey commented on Jan 28, 2018

    @bobsawey
    Collaborator

    You might have to make a team to complete an objective for instance, but the game doesn't tell you this you have to figure it out.

  7. bobsawey commented on Jan 31, 2018

    @bobsawey
    Collaborator

    @Queatz -- have a few samples in the works -- I think I saw that Bunny Fur was already made. Here are the list items I'm thinking I'll try to get to you to show style samples...single frames only:

    -Hog
    -Snake
    -Grub
    -Stick
    -Helmet
    -Flower
    -Acorn

    Can you confirm these are safe to work on without duplicating effort? I've got Stick and Flower mostly complete, just need to touch up.

  8. Queatz commented on Feb 1, 2018

    @Queatz
    OwnerAuthor

    Those are great. Yep bunny fur is already made. There is currently 1 flower in the game, but I think ~5 of different types for variety would be good. (Flower petals will be used to dye things different colors.)

    @bobsawey

  9. bobsawey commented on Feb 1, 2018

    @bobsawey
    Collaborator

    okay great thanks for confirming. I will take a look at the other flower in the assets folder and get started on that list today.

  10. bobsawey commented on Feb 5, 2018

    @bobsawey
    Collaborator

    Took me a sec to get a good workflow going but I've got multiple windows and art boards open at the same time now.

    I've attached first passes on everything from the previous list except the Grub -- I seem to have a block with that one for now so will need to circle back.

    My goal this round is to get a better idea of where I am hitting a missing with style. We'll progressively get closer to a finer tuned product as we do larger batches.

    I think once some feedback comes for this batch I can start on another larger set with multiple panes for enemies etc, and get feedback on what I'm outputting while continuing to work.

    Comments below:
    acorn
    I don't like this acorn, I have a second artboard set up already to create another one... but please let me know what you do and don't like and what you think, etc.
    flowers
    I was thinking maybe this one is too big, I can also create flowers with stems. I wasn't able to find the other flower graphic. Is this too big?
    hogs
    The hog on the left is of one style and is in running motion. The hog on the right's head is mostly finished and there is dark pixels to show where a body can fit. Let me know about this one, I like a little of both, but I want to be practical while also fitting within what you want to see.
    slime helmet
    This is how I imagined equipment would work, did I get right?
    snake
    This snakes tail needs work. I made it's eye in a way to better match the main character's eye style, wanted to see what you thought. Color can change np, chose something easy to see against the green I chose.
    snake2
    Much of the inspiration for this style of snake was borrowed from Briks website. I wanted to show this style as an alternative. Either way both snakes need a little clean up.
    sticks
    Holding stick moving to the right. The slime over the stick is part of the graphic. Let me know if this works.

    Thanks!

  11. bobsawey commented on Feb 5, 2018

    @bobsawey
    Collaborator

    Oh and it was purposeful that I blew the images up for easier viewing. I can provide 16x16 at anypoint, just have my export settings at 400% currently.
    potion
    Btw, forgot to add I made a potion to get rolling, not sure if you can use it or not... was mostly a piece to get me centered back into the creative space we are working in. I've attached it here. Look forward to feedback. Thanks! -B

  12. bobsawey commented on Feb 5, 2018

    @bobsawey
    Collaborator

    Whoops forgot to mention you to keep notifs properly rollling, ☝️ @Queatz

  13. Queatz commented on Feb 6, 2018

    @Queatz
    OwnerAuthor

    Scaling 400% is good for here 👍 @bobsawey

    First off, these are looking awesome, good stuff!

    Comments below:

    acorn

    • The acorn could be smaller. I think as a general rule, small things in real life can have 2 transparent pixels around them, middle things have 1, large things have 0)
    • The shine color is hard to see, could use more contrast.

    flowers

    • Ditch the darkest border. Only 1 border is needed.

    hogs

    • Looks good! Center him vertically (depending on how he moves, though!)
    • The body placeholder makes him look bigger from the front view. Something to think about. He should look the same size from all angles.

    slime helmet

    • This is perfect.

    snake

    • Cutie! A little skinny, maybe 3px wide?

    snake2

    • This one is hard for me to imagine moving around the map. Seems too much of a top-down view.

    sticks

    • Nice stick - maybe a tad large?

    potion

    • Good potion. Same thing about double borders (i.e. the outermost border can be removed) Everything should have some sort of border (any color or multiple colors, like the acorn.)

    Overall loving them!

  14. bobsawey commented on Feb 6, 2018

    @bobsawey
    Collaborator

    Awesome this is really helpful direction. I’ll get a new list together including these and get back at you.

  15. bobsawey commented on Feb 6, 2018

    @bobsawey
    Collaborator

    @Queatz I wanted to give it a go at building the game on my side. How can I go about that? I suspect looking up Gradle will probably lead me to properly doing it.

  16. Queatz commented on Feb 6, 2018

    @Queatz
    OwnerAuthor

    Added a quickstart here: https://github.com/Queatz/web-mmo-engine/blob/master/Readme.md

    It may be missing some major steps that I forgot but lemme know :o @bobsawey

  17. Queatz commented on Feb 7, 2018

    @Queatz
    OwnerAuthor

    I put the game in its current state up on slimequest.com @bobsawey

    Simple commands as of now:

    Arrows to move
    i open/close inventory
    e edit map
    z interact
    x attack
    c use current inventory item
    v drop current inventory item

  18. bobsawey commented on Feb 7, 2018

    @bobsawey
    Collaborator

    Great thanks. I'll take a look today as I work on a list.

  19. bobsawey commented on Feb 7, 2018

    @bobsawey
    Collaborator

    man, am loving this music. Okay so for this round @Queatz , for 150-200 things.. do you need ...

    Like does it work like this: 5 enemies w/ 8x16 = 128 orr... 5 enemies, 5 items, and so on until a count of 150-200 unique enemies, items, equipments, etc are met? Want to make sure I'm properly creating a list here, Thanks!

  20. Queatz commented on Feb 8, 2018

    @Queatz
    OwnerAuthor

    My roommate made the music, he's awesome! 150-200 individual images. 1 enemy is 8 individual images. Since we don't have all directions of slime character images maybe we can stick to 4 images per equipment (one for each direction.)

    5 enemies = 40 individual images. Something like 10 enemies (80 images) + 10 items (10 images) + 10 equipments (40 images) + 5 spells (5 images) + 5 resources (5 images) = 150 images.

    150-200 unique enemies is quite a ways down the road, but we will get there! :P

    @bobsawey

  21. bobsawey commented on Feb 8, 2018

    @bobsawey
    Collaborator

    Wow I did the pixel math in calc I AM SO EMBARRASSED haha, I've been switching between dev and devops stuff so think my brain is just spinning. anyway thanks for clarifying that butter, everything is ghee now!

  22. bobsawey commented on Feb 12, 2018

    @bobsawey
    Collaborator

    Hey FYI, I've had a few false starts with this lately and somewhat of a creative block but things appear to be opening back up now. Sorry! I'll keep you posted. Going to create a new issue/task with the confirmed count so I can pull request against that later. Cheers -B

  23. Queatz commented on Feb 13, 2018

    @Queatz
    OwnerAuthor

    Sounds good, this issue's getting long lol🤣

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