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Node based GUI for The Composers Desktop Project
The best way to write secure and reliable applications. Write nothing; deploy nowhere.
Generation of planets with dynamic terrain
A Vulkan game engine with FrameGraph, PBR rendering and a Declarative GUI Widgets library.
EeZee Language - Compiler Engineering Basics
Zero allocation LINQ with LINQ to Span, LINQ to SIMD, and LINQ to Tree (FileSystem, JSON, GameObject, etc.) for all .NET platforms and Unity, Godot.
Uses adaptive dual contouring to render 1x1x1 sized blocks on a smooth terrain
Type-safe transformation powered by inference.
OpenXR & Vulkan Integration Example
More XR Fundamentals OpenXR & Vulkan Integration Example (C++/Vulkan)
Library for interacting with command-line interfaces
An open-source library for long-lived processes with realtime, persistence, and hibernation
Modern imgui menu created with EasyImgui, based on the design originally created by Past Owl
A lightweight, bloat-free 3D game engine for fast development and rapid iteration
A powerful and extensible cross-platform .NET audio engine. provides comprehensive audio processing capabilities including playback, recording, editing, effects, analysis, and visualization, built …
Reliable & unreliable messages over UDP. Robust message fragmentation & reassembly. P2P networking / NAT traversal. Encryption.
An Open Source C# 3D Game Engine under MIT license, inspired by Unity and featuring a complete editor
Screen space shader for Unity resembling the "cavity" effect in Blender
A C++ bare metal environment for Raspberry Pi with USB (32 and 64 bit)