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Showing results

D3D12 Real-Time Path-Tracing Engine

C++ 29 1 Updated Apr 27, 2026

A contact solver for physics-based simulations involving 👚 shells, 🪵 solids and 🪢 rods.

Python 1,613 95 Updated May 13, 2026

Carbon Language's main repository: documents, design, implementation, and related tools. (NOTE: Carbon Language is experimental; see README)

C++ 33,703 1,534 Updated May 17, 2026

Original implementation of "Radiant Foam: Real-Time Differentiable Ray Tracing"

Cuda 655 41 Updated May 14, 2025

High-level rendering components

C++ 419 65 Updated May 14, 2026

Generated headers and sources for OpenXR loader.

C 1,104 198 Updated May 6, 2026

File format for 3D Gaussian splats. About 10x smaller than the PLY equivalent with virtually no perceptible loss in visual quality. Offered as open source by Niantic Labs. More details at https://s…

C++ 833 99 Updated May 15, 2026

The Graphics Programming Blog - A collection of technical articles, project posts and show cases

TypeScript 12 24 Updated May 3, 2026

A framework for rapid prototyping and development of real-time rendering techniques.

C 1,156 85 Updated May 12, 2026

A Vulkan Raytracing framework for various bidirectional path tracing techniques

C++ 586 43 Updated Feb 16, 2026

cables development environment

JavaScript 95 18 Updated May 13, 2026

Elias Daler's Bikeshed Renderer (Vulkan renderer/game engine)

C++ 611 27 Updated Dec 10, 2024

Qt Node Editor. Dataflow programming framework

C++ 3,642 953 Updated Mar 25, 2026

Filter-adapted Spatiotemporal Sampling for Real-Time Rendering

C++ 207 22 Updated Jan 6, 2025

Frame profiler

C++ 15,975 1,071 Updated May 16, 2026

A modern C++17 glTF 2.0 library focused on speed, correctness, and usability

C++ 527 81 Updated Apr 20, 2026

Questions to ask the company during your interview

28,536 2,116 Updated Feb 19, 2025

A native, user-mode, multi-process, graphical debugger.

C 6,946 311 Updated May 17, 2026

A subatomic path tracer.

C++ 23 1 Updated Dec 28, 2022

RenderDoc is a stand-alone graphics debugging tool.

C++ 10,703 1,646 Updated May 16, 2026

Drop-in replacement for Vulkan shared library, for older hardware compatibility

C++ 396 25 Updated Mar 2, 2026

Multi-OS 3D engine.

C++ 575 31 Updated Apr 13, 2026

OpenGL Toy-"Engine" with Wavefront Path Tracer and Rasterizer with Voxel Cone Tracing/Global Illumination

C# 372 24 Updated May 15, 2026

Source code for the Computer Graphics Forum paper: Segment Tracing Using Local Lipschitz Bounds. Presented at Eurographics 2020.

C++ 146 10 Updated May 20, 2022

Cross-Platform C++ 2D/3D game engine

C++ 1,588 156 Updated Mar 30, 2026

erhe is a C++ library and editor for 3D graphics with a graphics API abstraction loosely modeled after Vulkan and Metal, with backends for OpenGL, Metal and Vulkan

C++ 871 84 Updated May 14, 2026

Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"

Python 21,975 3,205 Updated Oct 17, 2025

The code to accompany "Constant Time Stateless Shuffling and Grouping"

C 47 3 Updated Sep 6, 2023

A High Performance Compute Shader Based Mesh Pathtracer in Unity3d without RT Cores

C# 995 63 Updated May 12, 2026
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