Stars
Unreal Engine Clang-Format configuration and instructions.
Personal hobby project to experiment with various rendering techniques.
Vulkan-based implementation of clouds from Decima Engine
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
Tool and library for hooking graphics APIs using CoreHook
FFT-based ocean-wave rendering, implemented in Godot
Implementations of SIMD instruction sets for systems which don't natively support them.
Realtime WebGL origami simulator
Minecraft Decompiler. A useful tool/library to deobfuscate and decompile Minecraft(or any jar file) through popular mappings and various decompilers. Or use it as a lib to process obfuscation mappi…
MCP-Reborn is an MCP (Mod Coder Pack) for Minecraft for making modded clients and researching its code. (1.13-1.21.4)
A Perlin's Simplex Noise C++ Implementation (1D, 2D, 3D)
A collection of utilities which together make up a hobby game services network and associated utilities for historic games in the BEMANI series.
Tools for extracting and modifying files from Dance Dance Revolution CS games.
sbruder / konami-lz77
Forked from horasal/lz77lz77 compress/decompress algorithm in rust
Research into the workings of Konami's famous dance simulation music game.
USB HID card reader (cardIO) for official Konami eAmusement wavepass readers (ICCA, ICCB, ICCC)
IDI-Systems / UnrealImGui
Forked from segross/UnrealImGuiUnreal plug-in that integrates Dear ImGui framework into Unreal Engine 4/5.
Diagrams showing relationships between Vulkan objects and how they're used.