I am a rendering programmer from Paris, France 🇫🇷.
I hold an RNCP Level 7 (Master’s equivalent) diploma in Game Programming from Isart Digital.
I am passionate about real-time rendering, systems programming, optimization, and I love sharing what I learn on my blog.
I'm proficient at:
- Languages: C, C++, C#
- Game engine: Unity, Unreal engine 5
- Tools: Vs, Rider, Vscode, RenderDoc, Pix, Nsight...
- Shader: GLSL, HLSL, ShaderLab (unity)
- Rendering API: OpenGL ES, OpenGL, DirectX 11/12, Vulkan, Metal
- Versionning: Git, SVN, Perforce
- Platforms: iOS, android, switch, PS4 and PC
- Game engine skills:
- Rendering
- AI (Machine learning, UtilitySystem, BT, state machine...)
- online architecture
- Physic
- Architecture (ECS, entity based, mutitheading, data oriented...)
- GUI
- And so much more...
I am currently working at Ubisoft Paris Mobile since 2021 as rendering programmer for mobile and pc games.
And before ? I was a nurse during 2 years and fireman during 6 years as volonter
➡️ Here my CV