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RichBakhtiiar/README.md
  • 👋 Hi, I’m @RichBakhtiiar
  • 👀 I'm a day-to-day Unreal Senior Technical Artist, working to create unique and realistic environments for Virtual Production.
  • 🌱 Deeply, madly, technically in love with UE profiling.
  • 📫 Reach me on LinkedIn via https://www.linkedin.com/in/bakhtiiar-akhmednov-2b34b3200/

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  1. ProjectTools ProjectTools Public

    Create and edit objects in the World Outliner menu hierarchy.

    C++

  2. MeshSpawn MeshSpawn Public

    Physically accurate mesh spawning.

    C++