Starred repositories
Official electron build of draw.io
Training code for "Radiance Meshes for Volumetric Reconstruction".
This repository stores the codes and dataset links for LiteGE - Lightweight Representation for Geodesic Regression and Non-Isometric Shape Matching (AAAI 2026)
Xbotics 社区具身智能学习指南:我们把“具身综述→学习路线→仿真学习→开源实物→人物访谈→公司图谱”串起来,帮助新手和实战者快速定位路径、落地项目与参与开源。
Code for "AutoRecon: Automated 3D Object Discovery and Reconstruction" CVPR 2023 (Highlight)
This repository contains the implementation for my Master's thesis: Inpainting of unseen façade objects using deep learning methods
Official code for paper: Scaling Mesh Generation via Compressive Tokenization [CVPR'25]
[SIGGRAPH 2024] "EASI-Tex: Edge-Aware Mesh Texturing from Single Image", ACM Transactions on Graphics.
Official repo for paper "Sparse Representation and Construction for High-Resolution 3D Shapes Modeling".
[ECCV 2022] SuperLine3D: Self-supervised Line Segmentation and Description for LiDAR Point Cloud
Official code of paper: MeshMosaic: Scaling Artist Mesh Generation via Local-to-Global Assembly.
official implementation of SeaThru-NeRF CVPR 2023
An unofficial and simplified implementation of SIGGRAPH 2025 best paper nominate: CAST: Component-Aligned 3D Scene Reconstruction from an RGB Image, working in progress
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We present SceneFactor, a diffusion-based approach for large-scale 3D scene generation that enables controllable generation and effortless editing.
Instant neural graphics primitives: lightning fast NeRF and more
Official code for paper "InstantSfM: Fully Sparse and Parallel Structure-from-Motion"
Demeter: A Parametric Model of Crop Plant Morphology from the Real World (ICCV 2025)
[NeurIPS 2025] the official project page of a paper, "PLANA3R: Zero-shot Metric Planar 3D Reconstruction via Feed-Forward Planar Splatting"
code for GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfaces
Official implementation of Adapting Stereo Vision From Objects To 3D Lunar Surface Reconstruction with the StereoLunar Dataset ICCV 3D-VAST 2025
Scaling Urban Simulation - Infinite Physically-Plausible Urban Simulation = IsaacSim(Physically-Accurate Assets × Real-World City-Tour Layouts)
This is the final project for the course CSCI-GA-3033-018 Geometric Modeling at NYU
Infinite Photorealistic Worlds using Procedural Generation
The official implementation of "Compositional Generative Model of Unbounded 4D Cities". (TPAMI 2026)
A curated list of awesome 3D scene generation papers. (arXiv 2505.05474)
[ECCV'20] Structured3D: A Large Photo-realistic Dataset for Structured 3D Modeling
The most powerful and modular diffusion model GUI, api and backend with a graph/nodes interface.