I'm Robson Franco Maciel, a Brazilian Game Developer Engineer and Technical Leader with 10+ years of experience and a strong focus on Unreal Engine.
I specialize in:
- ๐ฎ Gameplay Systems using C++ and GAS (Gameplay Ability System)
- ๐ Multiplayer Architecture with full replication and Steam P2P
- ๐งฐ Custom Automation Tools for pipeline optimization
- ๐ง System Design for combat, abilities, tournaments, and AI
- ๐ Web3 & NFTs with smart contract and IPFS integration
- ๐ป DevOps for Games using Python, PowerShell and Jenkins
I'm also the Founder of Redshifted Frame Maker, a company focused on building immersive game experiences and efficient development tools.
- ๐จโ๐ผ Led cross-functional game development teams (up to 20 people) delivering multiplayer UE5 titles
- ๐งช Developed and shipped custom tools like UML diagram generators, Trello sync, and automated build processors
- ๐ Designed scalable gameplay systems with full GAS integration, animation montages, networked effects, and dynamic UIs
- ๐ฏ Created reusable frameworks for tournaments, match logic, player attributes, and VFX triggers
- ๐ฆ Built Web3 features including NFT minting, IPFS storage and smart contract automation
- ๐ค Presented tech demos and solutions internationally at corporate level, validating UE-based prototypes for R&D initiatives
| Area | Description |
|---|---|
| ๐ง Gameplay Ability System | Modular buffs, custom tags, attributes, SetByCallerMagnitude, gameplay cues |
| ๐ Multiplayer Systems | Server/Client architecture, replication, P2P with Steam Advanced Sessions |
| ๐ฎ Animation & Effects | Montage handling, Niagara VFX, Sound cues, Event triggers |
| ๐ UI Systems | Dynamic UMG widgets with condition-based rendering and real-time feedback |
| ๐ง Tools | Automated build scripts, UML diagram generation, project file scanners |
| ๐ Blueprint Automation | Reverse parsing of .uasset files to visualize logic and dependencies |
| โ๏ธ DevOps | Pipeline tools using Python, Git, Jenkins, PowerShell |
| ๐ Web3 | NFT minting (ERC721), Pinata/IPFS integration, blockchain transaction handling |
Unreal Engine (C++ & Blueprint) ยท Unity ยท Niagara ยท UMG ยท Slate ยท VR ยท AI ยท Replication ยท GAS
Python ยท PowerShell ยท Git ยท CustomTkinter ยท PlantUML ยท PyInstaller
Java ยท Spring Boot ยท C# ยท Node.js ยท Jenkins ยท SVN
Ethereum Testnet ยท Smart Contracts ยท NFT.Storage ยท Pinata ยท IPFS
| Video | ||
|---|---|---|
Game Systems Demo |
Gameplay Tools |
Speed Level Design |