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The renaming happened between 1348c75...269a4de
dota2,dota_gcmessages_client_tournament.proto,GC\Dota\MsgGCClientTournament.cs,SteamKit2.GC.Dota.Internal
dota2,dota_gcmessages_client_watch.proto,GC\Dota\MsgGCClientWatch.cs,SteamKit2.GC.Dota.Internal
dota2,dota_gcmessages_common.proto,GC\Dota\MsgGCCommon.cs,SteamKit2.GC.Dota.Internal
dota2,dota_gcmessages_common_battle_report.proto,GC\Dota\MsgMCClientBattleReport.cs,SteamKit2.GC.Dota.Internal
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It would probably make sense to adjust the generated filename accordingly, as well

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@UnluckyNinja UnluckyNinja Dec 4, 2025

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It would probably make sense to adjust the generated filename accordingly, as well

Indeed. I was worrying about introducing breaking changes, then I just checked and it seems this file is not referenced in other code.
Should I just change generated filename in this line, or also update the corresponding generated file, or with the updated protobuf submodule and all other generated files?

EDIT: I just found the file steammessages_clientserver_ufs.proto at line 25 got deleted and not yet readded like the battle report one. I think I should leave it be for now?

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