Stars
.NET bindings for Direct3D12, Direct3D11, WIC, Direct2D1, XInput, XAudio, X3DAudio, DXC, Direct3D9 and DirectInput.
P(R*_{3, 0, 1}) specialized SIMD Geometric Algebra Library
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Frame data discord bot for Guilty Gear Strive.
A lightweight controller and gui library
Lightweight controller library for JavaScript.
Physically Based Shading and Deferred Rendering for the Panda3D game engine
a cross platform (Linux and Windows) OpenGL window library in a single header
FNA - Accuracy-focused XNA4 reimplementation for open platforms
The C++ Core Guidelines are a set of tried-and-true guidelines, rules, and best practices about coding in C++
Open Source shooter Relic Hunters Zero
A Simple 3D engine in OpenGL, DirectX and C++
An open source framework to add the effects of traveling at relativistic speeds to visualizations or games
flibitijibibo / FNA-MGHistory
Forked from MonoGame/MonoGameFNA - Accuracy-focused XNA4 reimplementation for open platforms
Resumes generated using the GitHub informations
A portable, open-source, coherent noise-generating library for C++
Papers from the computer science community to read and discuss.
📃 A list of practical projects that anyone can solve in any programming language.
[ARCHIVED] Modern reimplementation of the Diablo 1 game engine