A Gamepad handler as a React component
npm install react-gamepad --saveThis component provides handlers for gamepad events, to use directly in your React components
import Gamepad from 'react-gamepad'
class App extends Component {
connectHandler(gamepadIndex) {
console.log(`Gamepad ${gamepadIndex} connected !`)
}
disconnectHandler(gamepadIndex) {
console.log(`Gamepad ${gamepadIndex} disconnected !`)
}
buttonChangeHandler(buttonName, down) {
console.log(buttonName, down)
}
axisChangeHandler(axisName, value, previousValue) {
console.log(axisName, value)
}
buttonDownHandler(buttonName) {
console.log(buttonName, 'down')
}
buttonUpHandler(buttonName) {
console.log(buttonName, 'up')
}
render() {
return (
<Gamepad
onConnect={this.connectHandler}
onDisconnect={this.disconnectHandler}
onButtonChange={this.buttonChangeHandler}
onAxisChange={this.axisChangeHandler}
/>
)
}
} <Gamepad
gamepadIndex={Number}
stickThreshold={Number}
deadZone={Number}
layout={Object}
onConnect={(gamepadIndex) => {}}
onDisconnect={(gamepadIndex) => {}}
onButtonDown={(buttonName) => {}},
onButtonUp={(buttonName) => {}},
onButtonChange={(buttonName, pressed) => {}},
onAxisChange={(axisName, value, previousValue) => {}},
onA={() => {}},
onB={() => {}},
onX={() => {}},
onY={() => {}},
onStart={() => {}},
onBack={() => {}},
onLT={() => {}},
onRT={() => {}},
onLB={() => {}},
onRB={() => {}},
onLS={() => {}},
onRS={() => {}},
onUp={() => {}},
onDown={() => {}},
onLeft={() => {}},
onRight={() => {}},
/>The index of the gamepad to use, from 0 to 4 Default: 0
Threshold above which onUp, onDown,onLeft,onRight are triggered for the left stick
Default: 0.75
Threshold below which the axis values will be rounded to 0.0
Default: 0.08
Layout to use, from Gamepad.layouts. For now, only Gamepad.layouts.XBOX exists
Default: Gamepad.layouts.XBOX
onConnect(gamepadIndex: Number) triggered when the gamepad connects. Will be triggered at least once after the Gamepad component is mounted.
onDisconnect(gamepadIndex: Number) triggered when the gamepad disconnects.
onButtonDown(buttonName: String) triggered when a button is pushed. buttonName is one of A, B, X, Y, Start, Back, LT, RT, LB, RB, LS, RS, DPadUp, DPadDown, DPadLeft, DPadRight
onButtonUp(buttonName: String) triggered when a button is released. buttonName is one of A, B, X, Y, Start, Back, LT, RT, LB, RB, LS, RS, DPadUp, DPadDown, DPadLeft, DPadRight
onButtonChange(buttonName: String, pressed: Bool) triggered when a button is pushed or released. buttonName is one of A, B, X, Y, Start, Back, LT, RT, LB, RB, LS, RS, DPadUp, DPadDown, DPadLeft, DPadRight
onAxisChange(axisName: String, value: Number, previousValue: Number) triggered when an axis is changed. axisName is one of LeftStickX, LeftStickY, RightStickX, RightStickY, LeftTrigger, RightTrigger
onA() triggered when the A button is pressed.
onB() triggered when the B button is pressed.
onX() triggered when the X button is pressed.
onY() triggered when the Y button is pressed.
onLT() triggered when the LT button is pressed.
onRT() triggered when the RT button is pressed.
onLB() triggered when the LB button is pressed.
onRB() triggered when the RB button is pressed.
onLS() triggered when the LS button is pressed.
onRS() triggered when the RS button is pressed.
onUp() triggered when the D Pad Up button is pressed or the Left Stick is pushed up (above stickThreshold).
onDown() triggered when the D Pad Down button is pressed or the Left Stick is pushed down (above stickThreshold).
onLeft() triggered when the D Pad Left button is pressed or the Left Stick is pushed left (above stickThreshold).
onRight() triggered when the D Pad Right button is pressed or the Left Stick is pushed right (above stickThreshold).
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