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FindTheLongestIdentifierNameInCocoaFramework
Liquid markup language. Safe, customer facing template language for flexible web apps.
UZDoom is a feature centric port for all Doom engine games, based on GZDoom, adding an advanced renderer and powerful scripting capabilities
Hacking the planet from a LilyGo T-Deck using custom firmware
An unofficial PC port of the Xbox 360 version of Sonic the Hedgehog (2006) created through the process of static recompilation
Weighs the soul of incoming HTTP requests to stop AI crawlers
🚀 A blazingly fast, memory-safe rewrite of the classic Unix 'yes' command. Written in Rust! 🦀
Open-source implementation of the Nintendo WaveBird protocol using Silicon Labs Wireless Gecko SoCs
Fork of Twinkie for TrackMania Forever.
A header only C++ library for parsing ID3v2 tags from MP3 files
🎼 Audio tag parsing for C++11 (header-only, supports ID3v1, ID3v2, FLAC, APE)
Open-source, cross-platform 2D and 3D game engine built in C++
Icon font with Trackmania's in-game icons and more.
Math library using HLSL syntax with multiplatform SIMD support
Command & Conquer: Remastered Collection
PowerPC Windows NT ported to Nintendo GameCube/Wii/Wii U
10.892% - Decompilation of Minecraft: Legacy Console Edition
A new 3D game engine for Linux and Windows using C++20 and Vulkan API in early development
PlayStation 4 emulator for Windows, Linux and macOS written in C++