Stars
dVeon-loch / itm-java-compatibility
Forked from NTIA/itmThe Irregular Terrain Model (ITM) C++ reference implementation modified for usage in a Java application via the JNI
DFloat11 [NeurIPS '25]: Lossless Compression of LLMs and DiTs for Efficient GPU Inference
RWKV-Vibe / rwkv-fla
Forked from fla-org/flash-linear-attentionEfficient implementations of state-of-the-art linear attention models in Pytorch and Triton
BlackGoose Rimer: RWKV as a Superior Architecture for Large-Scale Time Series Modeling
aider is AI pair programming in your terminal
C Markdown parser. Fast. SAX-like interface. Compliant to CommonMark specification.
A Godot addon that brings BBCode completion and QOL tools to the script editor in order to help formatting documentation comments.
A custom Godot node that extends RichTextLabel to use Markdown instead of BBCode.
A mini, open-weights, version of our Proxy assistant.
Unsloth Studio is a web UI for training and running open models like Gemma 4, Qwen3.6, DeepSeek, gpt-oss locally.
This is the official repository for The Hundred-Page Language Models Book by Andriy Burkov
RWKV (pronounced RwaKuv) is an RNN with great LLM performance, which can also be directly trained like a GPT transformer (parallelizable). We are at RWKV-7 "Goose". So it's combining the best of RN…
Entropy Based Sampling and Parallel CoT Decoding
A small anti-aliased hardware-accelerated vector graphics library
CAD via script using OpenSCAD and Lua for Windows
[ICLR2025 Spotlight🔥] Official Implementation of TokenFormer: Rethinking Transformer Scaling with Tokenized Model Parameters
A simple and easy-to-use library to enjoy videogames programming
Manually tweaked, auto-generated raylib bindings for zig. https://github.com/raysan5/raylib
Straightforward unification in Python that's extensible via generic functions.
Class for handling lot's of date and time tasks.
A Godot node that takes screenshots of its viewport
Modular inventory system for godot 4 with nodes, compatible with multiplayer, separate logic from the UI, Using items as separate resources.