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Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
pizlonator / fil-c
Forked from llvm/llvm-projectFil-C: completely compatible memory safety for C and C++
Custom memory allocators in C++ to improve the performance of dynamic memory allocation
s&box is a modern game engine, built on Valve's Source 2 and the latest .NET technology, it provides a modern intuitive editor for creating games
Daxa is a convenient, simple and modern gpu api built on vulkan
The AngelCode Scripting Library, or AngelScript as it is also known, is an extremely flexible cross-platform scripting library designed to allow applications to extend their functionality through e…
Learn C, C++, and Rust through ranked A1–C2 examples.
HLSL/GLSL library for debugging shaders
Defines a common protocol for debug adapters.
Provides very lightweight outcome<T> and result<T> (non-Boost edition)
A simple single header library written in c99 for adjusting hardcoded parameters while debugging and fiddling around with values.
AngelScript Language Server for VSCode and other clients
A Just-In-Time compiler for the AngelScript language on x86 processors.
Visual Studio Code Language Server and Debug Adapter for use with UnrealEngine-Angelscript.
A small, fast, and embeddable programming language based on Lua with a gradual type system.
A refreshingly simple data-driven game engine built in Rust
FlatBuffers: Memory Efficient Serialization Library