MicroMage is a top-down, procedurally-generated, horror themed dungeon crawler using the LibGDX game development library. The goal is to use raycasting to create a limited field of view for the player, as they battle creatures during their descent into the dungeon. We plan to use multithreading to manage particle systems, menus and enemy entities.
Project Video: https://www.youtube.com/watch?v=DDC1e4fZRIU&feature=youtu.be
to run the game, create an application in intellij using the DesktopLauncher.java
in a terminal, run the appropiate version of gradle for your OS with the desktop:run task
Mac/Linux/gitBash: ./gradlew desktop:run
DOS-based/Powershell: gradlew.bat desktop:run