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A single-day quick implementation of the Ray Tracing in One Weekend book. The goal was to get something reasonably clean working fast, and I believe I achieved that:

Closeup shot

Features checklist:

  • PPM image creation
  • Ray-sphere intersection, normals (and all the basic linear algebra and geometry. Vector boilerplates is mostly the nalgebra crate)
  • Boxed anti-aliasing
  • Clean movable vector camera (TODO: Clean everything and store proj matrices instead)
  • Naive and Lambertian diffuse material
  • Metallic material
  • Dieletrics
  • Defocus blur

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