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  1. FluidInUnity FluidInUnity Public

    This project implements a Smoothed Particle Hydrodynamics (SPH) solver entirely on the GPU using Unity’s Compute Shaders.

    C#

  2. SPH_3D SPH_3D Public

    This is a SPH code for hydrodynamic simulations.

    C++ 1

  3. SPH_CPP SPH_CPP Public

    This is a SPH code for 1D sod shock simulation in C++.

    C++

  4. Relaxation_ODE Relaxation_ODE Public

    This is an ODE solver using relaxation method

    Jupyter Notebook

  5. ROE_Scheme ROE_Scheme Public

    This is a simple test for ROE_Scheme using Python

    Jupyter Notebook

  6. Phantomreader Phantomreader Public

    This is a Python script to read phantom data

    Python 1