Stars
A typescript interactive engine, support 2D, 3D, animation, physics, built on WebGL and glTF.
i18next: learn once - translate everywhere
Godot Engine – Multi-platform 2D and 3D game engine
Build cross-platform Native Progressive Web Apps for iOS, Android, and the Web ⚡️
Next generation testing framework powered by Vite.
View a Git Graph of your repository in Visual Studio Code, and easily perform Git actions from the graph.
Extension methods for BatchedMesh to accelerate raycasting and frustum culling, handle different uniforms for each instance, LOD and more.
tamaboy is a tamagotchi v1 emulator for gameboy advance
ESP8266 Arduino project for controlling an IKEA Skarsta/Trotten table via the web
The Fluffy Grass From Elysium: Simple and Preformant! Free Tutorial
A JavaScript framework for interactive 3D and 2D visualizations
🥊 Tiny 200 byte functional event emitter / pubsub.
Simple and tiny (107 bytes) event emitter library for JavaScript
Enhanced InstancedMesh with frustum culling, fast raycasting (using a BVH), sorting, visibility, LOD, skinning and more.
A blazingly fast physics engine for both servers and the web, written in TypeScript 🔥
a 2D rigid body physics engine for the web ▲● ■
A highly configurable viewport/2D camera designed to work with pixi.js
MP4 multiplexer in pure TypeScript with support for WebCodecs API, video & audio.
A library to capture canvas-based animations at a fixed framerate
Extending built-in materials, instances of ShaderMaterial and shader objects of onBeforeCompile.
👇Bread n butter utility for component-tied mouse/touch gestures in React and Vanilla Javascript.
Three.js-based implementation of 3D Gaussian splatting
three.js extension to seemlessly integrate dom elements in your webgl