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Static recompilation of Majora's Mask (and soon Ocarina of Time) for PC (Windows/Linux/Mac)
ioquake / ioq3
Forked from id-Software/Quake-III-ArenaThe ioquake3 community effort to continue supporting/developing id's Quake III Arena
Software synthesizer based on the SoundFont 2 specifications
I have spaghetti, now i just need a kart
Fixes compatibility issues with older games running on Windows 10/11 by wrapping DirectX dlls. Also allows loading custom libraries with the file extension .asi into game processes.
fgsfdsfgs / perfect_dark
Forked from n64decomp/perfect_darkwork in progress port of n64decomp/perfect_dark to modern platforms
SW and HW accelerated GPU driver for Windows 9x Virtual Machines
andrei-drexler / ironwail
Forked from sezero/quakespasmHigh-performance QuakeSpasm fork
Shockolate - A minimalist and cross platform System Shock source port.
Open source re-implementation of Tomb Raider I and Tomb Raider II, along with additional enhancements and bugfixes
OpenGL, OpenGL ES, and OpenGL ES-SC API and Extension Registry
The classic, refined DOOM source port. For Windows PC.
A cross-platform reimplementation of JKDF2 in C
This is a successor of prboom+ with extra tooling for demo recording and playback, with a focus on speedrunning and quality of life.
The DarkPlaces Quake engine, created by LadyHavoc. Official Git repository (replaces SVN).