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12 stars written in C++
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RenderDoc is a stand-alone graphics debugging tool.

C++ 10,136 1,473 Updated Nov 6, 2025

This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.

C++ 6,583 2,124 Updated Oct 29, 2025

Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.

C++ 5,033 1,210 Updated Sep 3, 2023

A collection of tools, libraries, and tests for Vulkan shader compilation.

C++ 2,060 408 Updated Sep 26, 2025

Fluid simulation engine for computer graphics applications

C++ 2,042 279 Updated Dec 24, 2023

Provides code for compression of textures for ETC1, ETC2 and EAC textures

C++ 216 74 Updated Apr 8, 2019

Unreal Engine 5 plugin template for adding custom rendering pass to the engine with a SceneViewExtension

C++ 173 14 Updated Jun 14, 2025
C++ 57 8 Updated Dec 14, 2020

Single source file LDR ASTC texture decompression in C++ (derived from Google's open source Android project)

C++ 44 6 Updated Dec 28, 2023

A path tracer based on hardware ray tracing

C++ 24 Updated Dec 6, 2023

convert csv data model file to fbx model of renderdoc

C++ 22 16 Updated Jul 17, 2024