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Orava Games @ivanicjakub
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Combustion engine simulation game that generates realistic audio.
Application SpaceWarp showcase demonstrating how developers can generate only every other frame for their application, effectively allowing them to render at half framerate. This gives developers m…
Unity Graphics - Including Scriptable Render Pipeline
Bulk File Renamer is a simple and powerful tool that allows users to quickly rename multiple files in a folder with a customizable pattern. Ideal for organizing large batches of files, this app mak…
Alexander Sannikov's Radiance Cascades for Unity's URP
Model Context Protocol Servers
This project demonstrates how to set the shading rate of Renderer Features for the Universal Rendering Pipeline
URP implementation of the Dual Kawase Blur method described in SIGGRAPH 2015 by Marius Bjorge.
URP renderer feature enabling a blur effect.
Examples from the Unity URP Cookbook e-book
XELF.Hexelate.Shader: Hexelation Shader is an image effect for Unity. Screen will be filtered by hexagonal grids.
A runtime transform gizmo similar to unitys editor so you can translate (move, rotate, scale) objects at runtime.
This plugin simply adds a Simple Lit material (SubTarget) to the Universal target for Shader Graph for URP
World of Warcraft client-server combat system implementation in Unity with Photon Bolt.
Arduino/ESP32 based DIY VR Haptic gloves. Compatible with SteamVR via OpenGloves.
A fully-featured deformer system for Unity that lets you stack effects to animate models in real-time
Monocular Depth Estimation with Unity Sentis
Stable Diffusion with Core ML on Apple Silicon
Code for robust monocular depth estimation described in "Ranftl et. al., Towards Robust Monocular Depth Estimation: Mixing Datasets for Zero-shot Cross-dataset Transfer, TPAMI 2022"
SuperWhimsy / DoomGlowUnity
Forked from sh0v0r/DoomGlowUnityDoom Glow for Modern Unity with Added Enhancements
A barebones WebGL implementation of Doom 3's "glare" effect. It fakes a simple bloom effect by extruding vertices and interpolating their vertex colors.