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University of California San Diego
- https://cseweb.ucsd.edu/~xuy008/
Highlights
- Pro
Stars
An Open Source Machine Learning Framework for Everyone
Godot Engine – Multi-platform 2D and 3D game engine
The new Windows Terminal and the original Windows console host, all in the same place!
LevelDB is a fast key-value storage library written at Google that provides an ordered mapping from string keys to string values.
Carbon Language's main repository: documents, design, implementation, and related tools. (NOTE: Carbon Language is experimental; see README)
Productive, portable, and performant GPU programming in Python.
FlatBuffers: Memory Efficient Serialization Library
a language for fast, portable data-parallel computation
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
Simple MPL-2.0-licensed C++ geometry processing library.
A retargetable MLIR-based machine learning compiler and runtime toolkit.
Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.
A collection of out-of-tree LLVM passes for teaching and learning
An Open-Source subdivision surface library.
Mitsuba 3: A Retargetable Forward and Inverse Renderer
Alternative rust compiler (re-implementation)
A modern open source rendering engine for animation and visual effects