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OpenAL Soft is a software implementation of the OpenAL 3D audio API. This is a forked version to comply with the LGPL2 license, containing the code used for the Nintendo Switch™ and PlayStation®4 versions of Sphinx and the Cursed Mummy, built as a dynamic library.

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THQNordic/sphinx-openal-soft

 
 

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OpenAL Soft is a software implementation of the OpenAL 3D audio API. It is a free and open-source low-level framework that can be used to output music and environmental sounds in a virtual scene.

This is a forked version published to comply with the GNU Lesser General Public License 2.0, containing the code used for the Nintendo Switch™ version of Sphinx and the Cursed Mummy, built as a dynamic library.

The game's great audio mixing and spatialization under Windows, Linux, macOS and Nintendo Switch™ would not work without it. Chris Robinson has been credited, and his project, among others, are listed under the legal screen.

You can also download the code as a .zip file from here.

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OpenAL Soft is a software implementation of the OpenAL 3D audio API. This is a forked version to comply with the LGPL2 license, containing the code used for the Nintendo Switch™ and PlayStation®4 versions of Sphinx and the Cursed Mummy, built as a dynamic library.

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