Stars
My general purpose Bifrost compound/operator library.
Extensible, Apache-licensed application framework for building 3D tools with OpenUSD and Qt, tailored for the VFX and animation industry.
Collection of Bifrost compounds to work with curves inside of Bifrost.
Real-time GPU path tracing with an OpenUSD Hydra render delegate
A simple, solid, weight hammer library for smoothing skin weights in Autodesk Maya.
Switch between open windows on Maya(like Alt+Tab in windows)
This codebase demonstrates how to synthesize realistic 3D character animations given an arbitrary speech signal and a static character mesh.
A common USD (Universal Scene Description) plugin for Autodesk Maya
Maya tool to export vertex animation as textures and use them in vertex shaders.
a lightweight header-only C++17 library of numerical optimization methods for (un-)constrained nonlinear functions and expression templates
PyQt4, PyQt5, PySide, PySide2 のどれでも動くノードグラフ用フレームワーク
High-performance C++ library for multiphysics and multibody dynamics simulations
[ARCHIVED] The C++ parallel algorithms library. See https://github.com/NVIDIA/cccl
🔥🔥 PyTorch implementation of "Progressive growing of GANs (PGGAN)" 🔥🔥
QuadriFlow: A Scalable and Robust Method for Quadrangulation
Weight controller nodes for Autodesk Maya to control blend shape weights or weighted deformers for various effects.
Extreme 3D Face Reconstruction: Looking Past Occlusions
Fluid simulation engine for computer graphics applications
A smoothly reparameterizing Bezier spline that also interpolates orientations
Octree structure containing a 3D triangular mesh model
Pose-based driver node for Autodesk Maya (RBF and vector angle).
Two methods of the rotation decomposition and composition.