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Economy Research

This project aims to evaluate economies within traditional RPG games, this project is built on top of ml-agents and several unity frameworks to simulate trade between different intelligent agents. Currently there are two kinds of agents:

  • Craftsman Agents
  • Adventurer Agents

Craftsman agents use resources collected from quests to forge weaponse to sell Adventurer agents buy weapons to explore and defeat monsters collecting resources.

More info concerning this project can be found:

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